Legend of Zelda: Wind Waker ($39)
MOH: Frontline ($15)
I don't know why I'm getting all these Adventure games, like Zelda, Metroid, Bounty Hunter and Rougue Squadron 2. I can't finish them. I wind up playing them until I hit a really difficult part and then - that's it. I just had to buy Zelda though, on top of all the other unfinished games. Why? 'Cause it's
Zelda, right? Bah.
I love the cel shading, and no, I don't "play for the other team". I think it's smooth and very submersive. I love the way the bad guys die, in the cloud of purple smoke... it looks like Disney made the game.
Off-Topic: I think Nintendo is going to position itself as the Disney of the videogaming generation, and this will be the first step in a more cartoon-y direction for their tier-one titles.
After a bit of playing Zelda, I forget all about the cel shading and it becomes an interactive cartoon. A very confusing cartoon, but, hey.
I can't figue out the first level, in and around the dungeon.
And I have a map! The map is useless, the rooms are all alike... bah. I can feel this game slipping towards the back of my mind already.
I need a good arcade racing game. Double Dash better hurry the hell up and get here!
Medal of Honor: Frontline. I picked it up used (like all my games) for $15. I was curious to see how the controls would handle. I'm a big PC gamer, and I can't imagine condensing the WASD to a Nintendo controller.
I still can't imagine it.
Whoa! What a stinkin' pile of dog crap! I've always though that the PC and GameCube were on the same level, graphics-wise. The computer is multi-functional and super-powerful, but the Cube is specialized, right? Hell, no! The graphics on Frotline would be impressive maybe 5 years ago, PC-wise. Nowadays, it looks childish.
It's like souping up a car to high-performace levels - amazing, right? Not if you drive a Lamborghini, though. I feel like my PC is a Lamborghini compared to the souped-up Pinto of a GameCube.
The controls!? FAAAHHKED!! Theoretically, they were okay. Move with one stick, look with the other. But holy crap, everything's bouncing around! I felt like a BB in an empty mayonnaise jar. I had the precision of a drunken monkey with a case of crabs.
I played the first level, on Easy difficulty, to get used to the controls. As I haphazardly shot at the German towers - not coming close to my intended targets -
the game said I hit them! That's
acceptable!? No wa-ay! Why not have random Germans die? That's no fun!
So I'm running through the mission... I make the bunker. I get on the machine gun and start hitting the nest of 88s. There's still fire coming from the nest, so I lay it on thick. Good. I jump down from the machine gun and I'm face-to-face with 4 Germans. Crap. Dead. Was there a save spot anywhere? Nope. I'm supposed to do that all over again? Nope. I played this level 3 years ago (I think) when MOH: Allied Assault came out - I know there's quite a bit more to that level. No saves?
In tough situations, like the same scene in AA, I become a QuickSave junkie. F5, baby, every two feet. Well... you get the idea. Now, I'm denied a single save point? That's gonna fly like a lead balloon.
Hey, $15. Do I regret it? No. I needed to see first-hand. Will I sell it back to EB? Hell, yeah.
Why I didn't buy MOH:Breakthrough is a mystery.

What the hell was I thinking?