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Old 03-05-2004, 06:38 PM   #4 (permalink)
C Roberts
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Join Date: Jul 2002
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I think probably the best example for this for me would be Pulp Fiction. The movie is pretty much all dialog with little (if any exposition). None of the characters are really introduced like "This is Mr. Wallace. He loans people money." kind of thing. The viewer is left to determine who the characters are based on what they see them doing and how they talk to each other. You see Jules being the hitman at the start and know that he is a bad motherf**ker right away. But then he starts talking about his spiritual side and going on walkabout and his character becomes more three-dimensional. He's not just a bada** hitman running errands for his boss, but a character in his own right.

Another example from that movie would be of a lesser used character, Eric Stoltz's character Lance the drug dealer. Now obviously the setting for his character (the apartment, the wife, the stoned girl visiting) contributes to the development more than anything he says or does. So the character is defined more by his environment than his actions. But he still comes off as there being more to him than just a dealer because you see his life in the background. But since they didn't have a lot of screen time to develop him with that method seems like it was best. Many other movies I think wouldn't go through the trouble of making a minor character like that have a life outside his part in the movie.
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