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#1 (permalink) |
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Actor
Join Date: May 2002
Location: STL (Represent!)
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what do you guys think of this kickass new goldeneye-ish game? Interested in the map-maker? multiplayer? weapons? options? I'm not really familiar with this game, so I'm curious on what the people here think...
I have Gamecube and I dont get Perfect Dark 2 :rar: so this game betta be good
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Unlike Hitler....Stalin wasn't racist, he killed everyone My Collection:DVDAficionado My Collection:DVDGuzzlefish |
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#3 (permalink) |
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Silent Director/Silent Moderator
Join Date: Feb 2002
Location: Burlington, Ontario
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If they can keep the fluidness of the first game and the mission objectives worth my while (last game find a key and run back to the beginning) I think you will enjoy the game very much. The map maker is always fun to play with, multiplayer is just awesome and frantic. Hopefully they will allow full custom controll setup again for the controllers as the default control sucked.
IGN PS2 version got a 9.2 as a final score.
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SilentBob's DVD's Supporting both HD-DVD and Blu-ray XBOX LIVE: luvthempocket8s PS3 ONLINE: pokerlover Last edited by SilentBob : 10-08-2002 at 05:22 AM. |
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#4 (permalink) | |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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Re: What do you guys think of Timesplitters 2?
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For every shadow, no matter how deep, is threatened by morning light. Last edited by Ruined : 10-02-2002 at 06:42 AM. |
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#5 (permalink) | |
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Actor
Join Date: Mar 2001
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I'm definitely getting Timesplitters 2 when it comes out for the Gamecube.
Oh. And Ruined said: Quote:
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"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling |
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#6 (permalink) | |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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Quote:
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For every shadow, no matter how deep, is threatened by morning light. |
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#7 (permalink) |
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Actor
Join Date: May 2001
Location: 2 hours south of Sydney, Australia
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TimeSplitters 2!!! I am cranked to play this game!!!
Now that Nintendo have sold off Rare, this will be the perfect alternative to fill that void of Goldeneye style gameplay!!! I've never had the opportunity to design my own multiplayer levels so this feature that TS2 is offering is a huge factor in my own hyping of the game. So hyped up about the game I am, that 4 of my Gamecube owning friends are excited to be buying the game as well to utilise this feature,so we can battle it out in our own little arenas. Memory card file copying, it would be a little bit like the Animal Crossing town visiting. "WELCOME TO MY LAIR! PREPARE TO DIE!!!" Much fun will be had from this month onward...
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If you're happy and you know it clap your hands! |
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#8 (permalink) |
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Actor
Join Date: May 2001
Location: 2 hours south of Sydney, Australia
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Some details on the Mapmaker feature!!!
EDIT: Sorry I couldn't upload the jpeg that had the details A few brief details involve being able to set in windows and doors. You can have a 3D walkabout to view your map and make any adjustments needed (such as stairs not joining up), You can place lights in and have them flicker or pulsate or generally set the brightness of it. And course heaps more!
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If you're happy and you know it clap your hands! Last edited by whedon : 10-04-2002 at 05:31 AM. |
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#9 (permalink) |
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I was able to play both demos for XBox and PS2. i thought the controls were really twitchy, and the targeting system i thought was annoying. I was really expecting real good things about this game, but so far it really has not impressed me all that much. I will most likely rent this one before i decide to buy.
spoiler---------- i was also majorly turned off by the fact you have to deal w/ zombies . I have never played the original, but this was a total turn off, i don't like the resident evil series, and more zombie like thinks just don't do it for me. I also hate the fact how the screen turns red and the HUGE diplay of health/armour comes up when you get shot, really annoying. I don't remember it being this bad in GoldenEye or Perfect dark. oh well, wait and see! jp |
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#11 (permalink) |
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Actor
Join Date: Oct 2002
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If you have played the demo, it's the same as the standard single player mode. There is a little more added on to the end of the level, but that's it for the first level of the game. The single player is fun, but the heart of the game lies in its multiplayer. The only aspect of the multiplayer I did not like was the co-op missions. In Halo if one person dies, they can respawn once the other player is out of a fighting situation. In this game once you're dead....that's it you're dead until the other person dies or decides to start over.
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#12 (permalink) |
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Actor
Join Date: Apr 2002
Location: Under the Stairs
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I really didn't care much for this game. The story mode is still too short and I didn't like the arcade or challenge modes all that much. Everyone keeps talking about all the rewards you get for beating the challenges, but getting a new selectable character isn't really all that exciting and ammo isn't exactly hard to come by, so the unlimited ammo cheat really isn't enough incentive to keep trying for those gold medals.
From what I hear the map maker is excellent, but I've never been into those so I won't comment on that. I suppose the multiplayer aspect of the game is pretty solid, but none of my friends are big gamers so it's hard to get one of them to sit down for an extended period of time to play. Had the developers kept the online play in the game, my opinion would be quite different. This game would kick so much ass online. Still, the game is pretty darn fun for a couple of days. With all the games coming out in the next couple of weeks I can't imagine spending any more of my time with this one.
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I come about my bicycle, you son of a bitch! |
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#13 (permalink) | |
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Actor
Join Date: Mar 2001
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I got the Gamecube version of this game today and played it for about an hour. I don't know about the length of the thing, but I'm pretty blown away by it so far--I don't see anything not to like about it.
The story mode has ten missions, but the missions have three difficulty levels. They're similar to Perfect Dark, in that when you go through a level on Easy there will be many locked doors, but on Hard those doors will be unlocked (I presume) and will lead to new objectives. The enemy AI is pretty impressive: enemies are smart when they're fighting you, but not so smart that you can't use your sniper rifle now and again when they're standing with their backs to you. Current events aside, the sniper rifle was one of the best things about Goldeneye, and it's used well here. Even if the story mode is short, it's the kind of thing you'll want to go back to multiple times. I was also amazed at how much the game just feels like Goldeneye: I can't explain why it has that GE feel while no other FPS does. It might have something to do with
I played one of the multiplayer Challenges, and one of the Arcade rounds as well--I can't say if the multiplayer here is better than Halo, as some people on other gaming boards are alleging, but it certainly outdoes Perfect Dark, the previous best console FPS I've played. No drop in a very smoooth framerate, ultracool weapons that I won't spoil here, lots of gameplay styles, and a ridiculous amount of statistics tracking. Go buy it now, I say.
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"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling |
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#14 (permalink) |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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From the reviews and new screenshots, it looks like the demo didn't represent the final game well. I'm going to be getting this afterall for XBOX, for free no less at Amazon.com thanks to Sycowulf (click here for the deal). Based on the comments about how great multiplayer is, it is a shame that this wasnt delayed a bit for internet play. Guess I will be using XBConnect for this one...
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For every shadow, no matter how deep, is threatened by morning light. |
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#15 (permalink) |
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Actor
Join Date: Apr 2001
Location: Governor of California
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I bought this yesterday and I like it so far. It certainly does feel like Goldeneye - the menus, the music, and the controls. (and TS2 is nice and smooth, it doesn't have the jerkiness of Perfect Dark which is good.)
I only played the first level and messed around a little with the multiplayer. My minor gripes so far is that: 1)Let me save those checkpoints!: :rar:: I was about 90% done with the Siberia level (I assume), but I died at the end. So it gave me a choice to start from the beginning or to start from the middle checkpoint. Unfortunately, it was late, and I turned the game off. I resumed this morning, and my checkpoint was gone! The levels are much longer in TS2 than Goldeneye, so I don't want to have to start from the beginning all the time. 2)The controls: Actually, the controls are tight and pretty precise. My complaint is that I wish they allowed for more customization. The default scheme they give you is plain goofy and awkward. I had to experiment for some time to find the best scheme. The one i have now isn't the greatest, but it's the best for now. (I have to shoot with the "R" button. It feels weird, but I'll get used to it.)
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With fronds like these, who needs anemones? |
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#16 (permalink) |
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Actor
Join Date: Mar 2001
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Triple HHH: I don't know what console you're playing on, but on the Gamecube version I switched to the "Radical B" layout, which is the most like Goldeneye: control stick for moving and turning, C-stick for strafing and looking up/down. Nothing I could come up with in the Custom Controls menu was better than that.
I'd consider the Gamecube controls for TS2 to be the best I've ever played on a console FPS--the accuracy of using two analog sticks and shoulder buttons comes within a hair of matching a mouse/keyboard combo on a PC, and after having my reservations about the GC controller's oddball design at the system launch, I've now been proven wrong. I still miss the Z button on the N64 controller, which felt more like an actual trigger, but having the R button (fire) and the Z button (secondary fire) right next to each other makes up for it in my opinion.
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"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling Last edited by Prospero : 10-18-2002 at 07:28 PM. |
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#17 (permalink) |
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Actor
Join Date: May 2001
Location: 2 hours south of Sydney, Australia
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Question about the gamecube controls:
When firing your weapon with the R button, is it required that you press R all the way down to its "click point" for every bullet? I hope not. The L and R feel fragile to me. Memory block: What number of blocks does the game take up? Does it require extra blocks for mapmaker? Thanks
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If you're happy and you know it clap your hands! |
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#18 (permalink) | |
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Actor
Join Date: Mar 2001
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If I remember correctly, the game save takes 4 blocks. Supposedly maps take 1-4 blocks each, depending on complexity, but I haven't tried the mapmaker yet.
__________________
"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling |
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#19 (permalink) |
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Actor
Join Date: May 2001
Location: 2 hours south of Sydney, Australia
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Thanks Prospero! That's a relief!
Now I must await the date of November the 1st when Timesplitters 2 is released in Australia I hate waiting....
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If you're happy and you know it clap your hands! |
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#20 (permalink) | |
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Silent Director/Silent Moderator
Join Date: Feb 2002
Location: Burlington, Ontario
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I have to wait 'til this Tuesday for my XBox version of the game PS2 and GameCube have been released but not yet for my XBox. Why? I don't know and its starting to kill me
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SilentBob's DVD's Supporting both HD-DVD and Blu-ray XBOX LIVE: luvthempocket8s PS3 ONLINE: pokerlover |
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#21 (permalink) |
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Actor
Join Date: Oct 2001
Location: St. Louis Area
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Just played it for PS2 today.
Great game! Better than the first one. Overall, a B+ game.
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Dave Matthews Band Forever! 31 Shows And Counting! 20,000 Miles travelled...Shows Seen |
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#22 (permalink) | |
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Actor
Join Date: Aug 2002
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As far as the game goes im only on the second level but so far so good. It seems to be a nice change of pace from the norm... given its no halo but its still a solid game, ill post more thoughts on it when i get a chance to play it a bit more |
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#23 (permalink) | |
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Actor
Join Date: Mar 2001
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Well, I've put 11+ hours into it so far. All I have to say is, I hope you don't mind difficult games, 'cause this is one. There's something for everyone, of course (the story mode on easy is a joke, the normal difficulty isn't unreasonable, and the excellent arcade multiplayer is only as hard as you want it to be). But the people who truly get their money's worth will be those who don't mind playing through levels many times to perfect a run. (Mild spoiler follows)
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"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling |
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#24 (permalink) |
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Actor
Join Date: Aug 2002
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Prospero: Isnt that the first level you are talking about? If so I found the pistol to be of huge use, a headshot would take the guys down no problem....
I do have to agree though this is an exellent fps, havent gotten to try the mp out though, will do it this weekend.... |
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#25 (permalink) |
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Actor
Join Date: Mar 2001
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Sycowulf--It's a section from the first mission, but it's in Arcade League, not Story mode. When I did it headshots with the pistol just seemed to annoy the guards, rather than put them down.
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"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling |
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#27 (permalink) |
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Actor
Join Date: Mar 2001
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Roll call: who's playing and where are you in the game?
My stats: 54.0% complete, at about 18 hours, I think. I doubt I'm l33t enough to ever get 100% completion on this game--it looks like you have to beat story mode on hard and get gold trophies on all the arcade and challenge scenarios. Story mode: I'm working on Return to Planet X (normal setting) Arcade League: working on Nice Threads (one of the hardest damn levels ever) Challenges: working on Where Do The Batteries Go? (which may be even harder than Nice Threads) Timesplitters 2--full of that old-school difficulty. This reminds me of trying to unlock cheats in Goldeneye by beating time limits.
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"US will commodify your discontent, sell it back to you on DVD." --Bruce Sterling |
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