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#1 (permalink) | |
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Actor
Join Date: Apr 2002
Location: Aurora, Colorado
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From Gamespot :
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"A single fact can spoil a good argument." |
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#2 (permalink) | |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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Re: Kakuto Chojin recalled
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For every shadow, no matter how deep, is threatened by morning light. Last edited by Ruined : 02-07-2003 at 03:13 AM. |
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#3 (permalink) |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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"According to a Microsoft Japan representative, the game was recalled "due to sensitive religious issues"—one of the background musical pieces uses passages from the Koran, the holy book of the Islamic religion. The Koran is believed by Muslims to contain the exact words God spoke to the prophet Muhammad, so using its passages in non-religious subtexts like video-game music is heavily frowned upon."
I know exactly what track they are talking about... It's the one on the kickboxer's stage I just mentioned. Also seems to be some chanting in the music of the boss' stage.
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For every shadow, no matter how deep, is threatened by morning light. Last edited by Ruined : 02-07-2003 at 03:55 AM. |
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#5 (permalink) | |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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Quote:
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For every shadow, no matter how deep, is threatened by morning light. |
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#7 (permalink) | |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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Quote:
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For every shadow, no matter how deep, is threatened by morning light. |
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#8 (permalink) |
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Director Emeritus
Join Date: Oct 2001
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I posted this at the Xbox forums at xengamers and it seems everyone hates the game. What makes it so good Ruined?
(BTW, this may sound like a bash... it's not, I just couldn't word it any better. Just curious is all.) |
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#9 (permalink) | |
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It's Good to Play Together
Join Date: Oct 2001
Location: NJ, USA
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Quote:
That being said, the fighting engine is pretty kickass. All of the moves/combos are relatively realistic - no fireballs, no flying up in the air, no teleportation, no super weapons, etc. The way your opponent reacts to blows, the way you evade, etc all look and feel very convincing. Kakuto Chojin also does a spectacular job of allowing you to move around the 3D plane while still keeping your attack focused on the other player. This game becomes really cool once you get into the groove, and learn the way the game works, which is notably different than most other fighting games - I've been favoring Kakuto Chojin over Mortal Kombat: Deadly Alliance (beat KC with nearly every character, haven't even beat MK: DA with more than one yet), simply because it feels more responsive and seems more realistic. Worth picking up IMO, for a fan of fighting games... I gave MK: DA a higher rating, though, because it is clear there is more game to it, despite my preference of the KC fighting engine. A casual gamer would definitely get more out of MK: DA. P.S. -- The music in this game kicks ass too! ![]()
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For every shadow, no matter how deep, is threatened by morning light. Last edited by Ruined : 02-07-2003 at 12:51 PM. |
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