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Old 08-05-2004, 01:12 AM   #1 (permalink)
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Doom 3 - Creepiest Moments **SPOILERS**

This happened pretty early in the game and sent my wife running from the room. She won't watch me play now because of it.
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Old 08-05-2004, 01:14 AM   #2 (permalink)
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hheeEEeellllp meeeEEee...

I shot him when he dropped. Scared out of my mind.

I then tried to get him to swing with timed shots to the head. Alas, I couldn't get him swaying to the ceiling...

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Old 08-05-2004, 01:22 AM   #3 (permalink)
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Re: Doom 3 - Creepiest Moments **SPOILERS**

Quote:
Originally Posted by Enzian
hheeEEeellllp meeeEEee...

I shot him when he dropped. Scared out of my mind.

I then tried to get him to swing with timed shots to the head. Alas, I couldn't get him swaying to the ceiling...

You should have punched him, that got him moving. I just blasted him while he was hanging there with the shotgun. It was very messy.
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Old 08-05-2004, 01:29 AM   #4 (permalink)
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My way of dealing with zombies with a minimum expense of ammo is to rush them with the shotgun. BLAM! You can see the flesh get shredded off the ribcage... gross.

And awesome!
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Old 08-05-2004, 01:55 AM   #5 (permalink)
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NERF HERDER - Check into Game Hardware, Doom3 - Another Upgrade Question, for updates to your horribly misplaced question.
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Old 08-05-2004, 11:53 AM   #6 (permalink)
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Re: Doom 3 - Creepiest Moments **SPOILERS**

Quote:
Originally Posted by Enzian
My way of dealing with zombies with a minimum expense of ammo is to rush them with the shotgun. BLAM! You can see the flesh get shredded off the ribcage... gross.

And awesome!
Since this thread is already labeled spoilers, I guess this wont hurt. Wait until you get a chainsaw, it kicks ass and is a helluva lot of fun.

As far as creepy parts, I would say that this thing startled me, and then proceded to kick my ass... Also, I wasnt expecting (and am still not totally sure) what came out from behind this door.
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Old 08-05-2004, 12:51 PM   #7 (permalink)
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Re: Re: Doom 3 - Creepiest Moments **SPOILERS**

Quote:
Originally Posted by Sycowulf
As far as creepy parts, I would say that this thing startled me, and then proceded to kick my ass...
YIKES I haven't seen that dude yet.

Quote:
Also, I wasnt expecting (and am still not totally sure) what came out from behind this door.
Looks like a blood bath took place in there.
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Old 08-05-2004, 06:02 PM   #8 (permalink)
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That freakin' Rhino/Hippo/Alien/Demon thing was awesome!

I love the cinematics!! It's like playing a movie!

Since I seem to be the one furthest "back", I'll say this - When the Rhino/Hippo/Alien/Demon thing jumps off the catwalk and bashes the door three times, I stood just on the other side of the door. I figured he'd bash theough the door, and I'd be in the perfect position to give him a face full of buckshot. I was thinking!

And waiting for the fourth bash.

Which is when he scared the ever-lovin' shit outta me by jumping through the window and landing right in front of me - from a different angle!

It was perfect! I was set up perfectly! It was a perfect synthesis of level design (the room) with monster attributes and scripted action!

Fuck all those nay-sayers who haven't even bought the game! This is a pinnacle in storytelling, foremost; a graphics tour-de-force, a close second - and they come together to form what can be passed as original! Sure it has elements of other games, but System Shock 2 was just another Wolfenstien3D clone, too.

What is a genre? C'mon, folks! If you're too jaded to call Doom3 original then I'd hate to be on the recieving end of your Performance Review.

"Why can't you be less like you brothers?" is silly if it incorporates only the best from each brother.
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Old 08-06-2004, 03:06 AM   #9 (permalink)
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Re: Doom 3 - Creepiest Moments **SPOILERS**

Quote:
Originally Posted by Enzian
That freakin' Rhino/Hippo/Alien/Demon thing was awesome!

I love the cinematics!! It's like playing a movie!

Since I seem to be the one furthest "back", I'll say this - When the Rhino/Hippo/Alien/Demon thing jumps off the catwalk and bashes the door three times, I stood just on the other side of the door. I figured he'd bash theough the door, and I'd be in the perfect position to give him a face full of buckshot. I was thinking!

And waiting for the fourth bash.

Which is when he scared the ever-lovin' shit outta me by jumping through the window and landing right in front of me - from a different angle!

It was perfect! I was set up perfectly! It was a perfect synthesis of level design (the room) with monster attributes and scripted action!
Just got to this point. (Haven't been playing much but the wife has given me a free pass to play all day Saturday. )

This was about the point where I saved the game, quit then came here to post some pics from it. What an awsome part.
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Old 08-06-2004, 03:07 AM   #10 (permalink)
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Leaps from the platform...
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Old 08-06-2004, 03:08 AM   #11 (permalink)
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Light knock on the door...
(Didn't take a shot after this as I was preparing for his entrance. )
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Old 08-09-2004, 07:20 AM   #12 (permalink)
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LOL Just wait till you guys get to hell. Talk about freaky.

Oh, and the final battle...

...let's just say I hope you like pain.
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Old 08-09-2004, 09:54 AM   #13 (permalink)
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Found another cool part, and have a cool screenshot to go with it... but atm I am too tired to convert it and upload it and all that good stuff... Ill do it tomorrow.
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Old 08-09-2004, 01:34 PM   #14 (permalink)
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Just read the game review over at Tom's Hardware

Is this dude on fucking crack or something?

Quote:
Originally Posted by Dumb-Ass
But dramatic in-engine cutscenes, dim lighting and pop-out-of-nowhere demons still don't provide the expected feeling of terror....


What the hell does it take to scare this guy? I really can't play the game for more then about fifteen or twenty minutes before I have to take a break. I use to think Aliens vs Predator was the scariest game ever made but this game beats it hands down.
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Old 08-25-2004, 06:43 PM   #15 (permalink)
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I'm about 85-90% of the way through Doom 3 and while I would agree that it's gorgeous, I'm actually disappointed with a some of it. My biggest complaint is level design. I get tired of strobe lights and no lighting. Most of it looks the same too. It's like the perpetual library level on Halo. The fact that NONE of the guns have a tactical flashlight is annoying as... as hell. Also, when the 1000th pop-up zombie struck, I was no-longer bothered by it. That was annoying too.

Despite my disappointment with the level design, I loved the look and feel of the game. It played well on my system and it really was a lot of fun. The voice acting is GREAT. Plus, I loved the video sequences and the "video discs" left around for you to view. The "martian buddy" thing was a nice touch.

Overall, I think Doom 3's engine will be used for great things - but I'm not so sure the game was worthy of the hype. It's a $45 purchase, but not a $60 one. Honestly, after reading the UE: 3.0 thread, I'm more excited about that engine than this one.

Truthfully, I think I liked Far Cry better than this game. It had a better mixture of enviroments and implemented vehicles. All good in my book.
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